Tuesday, November 6, 2018

Dear Esther environment design

I watched a video talk by Robert Briscoe, environment designer for ‘Dear Esther,’ called ‘The Art of Dear Esther: Building an Environment to tell A Story.’ Briscoe describes how he studied impressionist paintings in order to take the qualities which made them immersive and apply them to his work. He describes how the light in these paintings have a soft and atmospheric quality, which creates engaging and evocative scenes. He further analyses that these impressionist paintings “Only create enough detail and fidelity within the image to bring across the emotion of the scene.” Dear Esther is a really immersive game with captivating environments, some of which i have shown below.


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