The game is also very immersive due to the use of environmental storytelling. In the screenshot below, we are told how to kill the creatures we are attacked by in the game, but not through an immersion breaking tutorial box. The instructions are given to us in the form of bloody writing on the wall, presumably left by someone before we got here. The environmental storytelling here tells us how to kill the enemies, and immerses us further by having us believe there have been other people here.

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